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  #31  
Старый 19.06.2004, 18:58
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По умолчанию NHL Signs with JAMDAT for NHL 2005

available on Bell Mobility, launching in the US this fall -- corp. release

JAMDAT and THE NHL TEAM ON WIRELESS HOCKEY GAME

Officially licensed product to feature all NHL teams

LOS ANGELES, Calif. - (June 8, 2004) – Global wireless entertainment publisher JAMDAT Mobile Inc. announced today the release of JAMDAT SPORTS’ NHL 2005. The game is being published under a license from the NHL. The title is available in Canada through Bell Mobility and currently scheduled for launch in the US at the beginning of the NHL regular season this fall.

JAMDAT SPORTS’ NHL 2005 will feature all 30 teams and uniform colors in exciting action. From the moment the puck drops, users will have the ability to take the puck the length of the ice, pass, shoot and score. On defense, fans can put their physical skills to the test and check the opponent into the boards. JAMDAT SPORTS’ NHL 2005 also offers a full range of stats including goals, assists, saves, wins and shutouts.

“JAMDAT SPORTS’ NHL 2005 provides wireless users realistic NHL hockey action whenever they want,” said Mitch Lasky, CEO of JAMDAT Mobile Inc. “Fans can select their favorite NHL team or match-up a marquee rivalry right on their mobile phones.”

“Whether it’s playing a single game or capturing a whole season of action, JAMDAT SPORTS’ NHL 2005 delivers great wireless hockey action,” said Doug Perlman, Senior Vice President of Television and Media Ventures for the NHL.
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  #32  
Старый 19.06.2004, 18:58
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По умолчанию MEF's New Board

Mobile Entertainment Forum Steps Up Momentum

Confirms 18 new Corporate Members
Announces newly elected board of industry thought leaders

London, June 10, 2004 - The Mobile Entertainment Forum (MEF), the industry’s leading trade association, today stepped up a gear in its mission to promote the development of the mobile entertainment industry by announcing 18 prominent new members from across the mobile entertainment value chain. The organisation now represents over sixty leading companies and is driving the evolution of mobile entertainment through its European headquarters in London and Americas operation in L.A. The new members are:

* Alcatel
* Gameloft
* Amplefuture
* Infomedia
* Beepscience
* Kayak Interactive
* Buongiorno Vitaminic
* Newbay Software
* Chrysalis Mobile
* Openwave
* Cinema Electric
* Orange
* Clicmobile
* Tira Wireless
* Craze Productions
* T-Mobile
* Freever
* WAAT Media

At the same time, the MEF announced its newly elected board, representing leaders from mobile operators, content developers and technology providers. Patrick Parodi, General Manager Europe of PacketVideo Network Solutions, an Alcatel company, was elected the MEF Chair and Andrew Bud, Chairman of mBlox was elected Vice-Chair. The other board members are:

Ralph Simon, MEF Americas Chair

Gilles Babinet, CEO, Musiwave

Charlie Carrington, Head of Industry Development, Vodafone Global Product & Content Services

Ted Cohen, Senior Vice President, D3 - Digital Development & Distribution, EMI Music

Lorane Poersch, CEO, KidsWebTv

Claudia Pöpperl, Head of Business Development Europe, UCP Morgen

Rann Smorodinsky, Co-founder, Cash-U

Anders Unosson, Vice President Applications & Services, Siemens

“I’m thrilled with the calibre and range of companies and individuals joining MEF including broadcasters, record labels, application developers, media companies and mobile operators.” says Patrick Parodi, the MEF newly-elected Chair. “Mobile entertainment is now a recognised, revenue-generating industry. Over the course of the next year, I look forward to working with the new Board and growing membership to ensure a healthy growth for the industry. Through initiatives such as such as mobile music and games charts, mobile content regulation, mobile communities and rights management, the Forum is helping the industry to address its key commercial and content issues while creating membership value.”
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  #33  
Старый 19.06.2004, 18:59
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По умолчанию Cenega develops for N-Gage

Roots: Gates of Chaos and Shade: Wrath of Angels promised -- corporate release

BACK TO THEIR ROOTS AS NOKIA N-GAGE MEETS CENEGA PUBLISHING

June 8, 2004 -- Nokia today announced that Prague-based CENEGA PUBLISHING is planning to deliver selected titles for the N-Gage platform. In the latter half of 2004 and early 2005, CENEGA and Nokia expect to release two titles: Roots: Gates of Chaos, an RPG that features a storyline exclusive to the N-Gage platform, and Shade: Wrath of Angels, a 3D horror game with exclusive multiplayer features.

"This is a fantastic chance for CENEGA games to take advantage of the unique mobile connected features that the N-Gage platform provides. The Roots: Gate of Chaos and Shade: Wrath of Angels on the N-Gage platform will allow the players to join their allies and experience the real meaning of brotherhood in arms via multiplayer gaming over Bluetooth wireless technology. CENEGA fans will be able to enjoy some of their favorite games anytime, anywhere they wish," said Slavomir Pavlicek, General Manager, Cenega Publishing.

"Working with CENEGA means that N-Gage gamers can play fantastic titles like Roots: Gates of Chaos and Shade: Wrath of Angels, which should have gamers on tenterhooks across the globe. With Roots, and its support for up to 4-player multiplayer gaming and Shade's 2-player deathmatch mode, we expect to have a long and happy relationship with CENEGA and keep gamers thumbs occupied worldwide," said Pasi Pölönen, Director of Game Publishing, Games Business Unit, Nokia.

The prequel to the other versions of The Roots, Roots: Gates of Chaos on N-Gage takes place 1000 years before, a time where the gods' struggle for world domination has turned into an open war. Wild hordes of monsters are allowed to ravage the world as the gods fail to take care of the balance of the universe but instead concentrate on mobilizing their armies in preparation for the final battle. A player's mission, should they choose to accept it, is to become one of the gallant heroes fighting to help the Lady of Life defeat her nemesis the Demon Lord. Roots is playable in cooperation or competition modes up to 4 players via Bluetooth wireless technology.

Shade: Wrath of Angels is a 3D horror action-adventure game where intrigue grips the player from the outset, as they find themselves having to wrack their brains to solve puzzles and problems of logic that would even stump Einstein. Throughout its four chapters, gamers must be ever alert as unexpected predators follow them through different times and dimensions. Gamers can use a range of attacking styles from close combat, spell casting and gunfire to create a bizarre and unique game play experience that will leave them wanting more. Shade: Wrath of Angels is expected to have a 2-player deathmatch mode via Bluetooth wireless technology.
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  #34  
Старый 19.06.2004, 18:59
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По умолчанию Verizon's Get It Now Numbers

Verizon Wireless Extends Commanding Lead in Downloadable Applications Arena with Get It Now

70 Million Applications Downloaded, More Than 500 Unique Applications Available

BEDMINSTER, NJ — From the BREW Developers Conference in San Diego, Verizon Wireless, the nation’s leading wireless provider, announced today that total downloads on its Get It Now® service have reached more than 70 million since its national launch in September 2002, up from a total of 8.5 million at last year’s Conference. Get It Now currently contains a library of 520 applications, including games, productivity tools, information services, ringtones, wallpapers and more. The number of applications has grown dramatically, up from 115 applications at last year’s BREW Developers Conference.

“Get It Now is an unmitigated success for Verizon Wireless, the development community and, most importantly, for our customers,” said Jim Straight, vice president of data and multimedia services for Verizon Wireless. “There has been significant growth in every quantifiable measure – from the number of applications we offer to total downloads to the number of Get It Now-enabled phones in our customers’ hands.”

The volume of downloads has skyrocketed to 34 million in the first five months of 2004, led by the popularity of getGAMES, the virtual shopping aisle that offers puzzle and strategy games, action and sports games, classics based on popular board games and games based on favorite television shows and top movie titles. getGAMES also offers 35 multiplayer games, providing the chance for players across the country to compete against each other. From January through May 2004, Verizon Wireless customers downloaded more than 12 million game applications for a total of more than 30 million game downloads since the launch of the service nearly two years ago.

getIM, which allows customers to send and receive instant messages on their wireless phones using pre-existing accounts with any of the three major instant message (IM) providers, is another success story. Verizon Wireless is the only wireless service provider supporting all three IM applications on a single downloadable client. Since the launch of IM applications in December 2003, customers have downloaded the IM client more than 464,000 times, sending and receiving more than 125 million billed messages.

“We know what interests our customers in new Get It Now applications: powerful brand names, sports games tied to well-known players and successful franchises, and games popular on consoles,” said Paul Palmieri, executive director of business development for Verizon Wireless. “But what really drives adoption is how well an application works on the handset. We are committed to constantly introducing new applications that appeal to both the fun-loving and practical sides of our customers.”

Other popular aisles in the Get It Now virtual store are getTONES and getPIX. getTONES offers customers thousands of ringtone selections, consisting of pop, hip hop, country, classical and even unusual body sounds. getPIX provides a variety of downloadable applications to view, store and share photos.

Get It Now is available on 13.3 million handsets – one-third of all handsets currently being used by Verizon Wireless’ 40 million customers. New applications are introduced every Wednesday, so customers can keep their handsets up to date with the latest releases.

Virtual shopping aisles include getGAMES, getTONES, getGOING, getPIX, getFUN and getMESSAGING – giving Verizon Wireless customers an easy way to find what they want, when they want it.

“Verizon Wireless works with leading mobile application developers, whose dedication to designing top-notch downloadables has played a significant role in the success of Get It Now,” said Ray Taylor, executive director of consumer multimedia services for Verizon Wireless. “Content providers including JAMDAT, Disney, Atlas Mobile, Sorrent and Mforma, provide outstanding applications that our customers enjoy, and we look forward to building upon these relationships even as we continue to reach out to new content providers in the future.”

For more information on Get It Now, visit www.verizonwireless.com/getitnow.
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  #35  
Старый 19.06.2004, 19:00
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По умолчанию Atlas Mobile announces new BREW lineup

Prizes galore! - corporate release

SAN DIEGO – June 8, 2004 – Atlas Mobile, Inc., the worldwide leader in mobile, skills-based multiplayer tournament games in which players compete against each other for fun and prizes, today announces five new BREW-based titles for its service at the BREW 2004 Developers Conference being held June 7-9 in San Diego. This news comes as Atlas has surpassed four million multiplayer games played on its mobile tournament game service in its first five months of operation.

Launched in late December 2003, Atlas Mobile’s game service has grown rapidly and continues to accelerate, now exceeding one million games played per month and fueled by its blockbuster titles: Tetris™ Tournament for Prizes™ (published by Blue Lava Wireless), Hold’em Poker+ for Prizes™, Solitaire for Prizes™, Switchix for Prizes™, QBz™ for Prizes™, Prize-21 for Prizes™ and Golf Solitaire for Prizes™.

Wireless subscribers with BREW-enabled handsets can join Atlas Mobile’s game service and compete in continuous head-to-head and weekly progressive tournaments to win gift cards, CDs, DVDs, movie tickets and more, directly from their mobile phones.

Atlas announces the following upcoming titles and partners:

MS. PAC-MAN® Tournaments for Prizes™ (published by Namco Ltd.)-- A refreshing, tournament-enabled update to the arcade smash.

Boulder Dash® - Tournaments for Prizes™ (co-published with First Star Software)-- The classic game with the excitement of dynamically generated caves.

Sveerz for Prizes™ -- Players must match the tones sung by the Sveerz characters in this musical memory challenge. Sveerz™ is a successful web-based game licensed from Skunk Studios LLC.

Daily Jigsaw Tournaments™ (published by Sennari Mobile)-- New jigsaws are delivered each day to be solved for fun or in tournament competition.

“We are thrilled to announce this incredible slate of titles,” said Isaac Babbs, President and CEO of Atlas Mobile. “Our new partners recognize the unique experience we offer to the gaming community, and we think these new titles are some of the all-time best. By playing over one million tournament games each month, our subscribers have already shown that they love competing against one another for fun and for prizes, and we look forward to giving them even more of what they want.”

“Atlas Mobile continues to develop games that incorporate broad appeal with a unique competitive aspect,” said Mike Yuen, director of BREW Developer Relations, QUALCOMM Internet Services. “The BREW solution’s flexibility and comprehensive business and technical approach is truly conducive to support companies such as Atlas Mobile who consistently strive to bring new experiences to mobile gamers.”
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  #36  
Старый 19.06.2004, 19:00
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По умолчанию Kayak's multiplayer games coming to BREW

Swashbuckler is on the way! - corporate release

SAN DIEGO — June 8, 2004 — Kayak Interactive, dedicated to making multiplayer gaming a reality in the mobile entertainment industry, announces that it is delivering cross-network multiplayer game play capabilities between BREW-enabled handsets. Support for in-game, multiplayer capabilities to BREW-enabled phones is expected to significantly grow the market for multiplayer wireless games. Kayak Interactive plans to unveil several new game titles at the show. Please visit Kayak Interactive at Booth #3 at the BREW 2004 Developers Conference.

Kayak Interactive's platform delivers this exchange across networks, handsets and international boundaries, allowing mobile gamers all over the world to download and compete against each other in dynamic multiplayer games. The removal of barriers between networks and handsets is helping to set the stage for rapid expansion for mobile multiplayer gamers in 2004.

Most recently, Kayak Interactive showcased its multiplayer game play capabilities at a well-known annual gaming conference with a PubPool Tournament, which featured an eight-player single-elimination tournament with members of the mobile entertainment community competing across networks. The event demonstrated the functionality and the possibilities of multiplayer game play.

“The BREW solution is delivering excellent handset function and performance making the handset gaming experience exciting. We are pleased to deliver multiplayer network game play to BREW-enabled phones,” said Aleta Riccardi, Chief Technical Officer, Kayak Interactive. “The Kayak platform significantly improves the market dynamics for multiplayer games by allowing for a universe of game players independent of the handset technology or network they use. With Kayak’s platform, no one is restricted when developing or playing mobile, multiplayer games.”

“Kayak Interactive's solution opens up a world of possibilities for the wireless gaming space," said Mike Yuen, director of BREW Developer Relations for QUALCOMM Internet Services. “QUALCOMM is pleased to see that the BREW solution is enabling developers to make innovative advancements in wireless gaming, thereby allowing publishers and developers to bring exciting new applications to market.”
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  #37  
Старый 19.06.2004, 19:01
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По умолчанию THQ launches new mobile Ministry of Sound game

DJs fight to rockin' tunes - corporate release

Monday 7th June 2004, Woking, Surrey, UK: THQ Wireless(tm) Inc, a leading publisher of mobile games and subsidiary of THQ, Inc (NASDAQ: THQI), announced today that Ministry of Sound: Beat Down will be available for download from all major networks.

This latest game from THQ Wireless based on the world-famous Ministry of Sound (MoS) brand combines MoS dance music together with one-to-one bare-knuckle fist fights between Superstar DJs.

Players choose from one of six DJs - including DJ Dice (a hip hop specialist), DJ Extreme (king of the big beats) and DJ Love (a fan of ambient house). To a backdrop of great dance music, the DJs compete in fast and furious fights with each other, with the aim of rising up the DJs Superstar League.

"THQ Wireless has already proved themselves as an excellent partner for Ministry of Sound and we have high hopes for 'Beat Down' which looks as though it will set new standards in the mobile gaming world," said Rachael Hamilton, Brand Director, Ministry of Sound.

James Scalpello, Marketing Manager at THQ Wireless said: "Our first Ministry of Sound title, released last year, was a rhythm-based dance game. This proved very popular, but Ministry of Sound: Beat Down really widens the gaming experience by bringing together the excitement of an arcade action game with MoS' world-leading dance music."
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  #38  
Старый 19.06.2004, 19:01
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По умолчанию elkware garners Mage Knight license

NEW YORK, NY - June 10, 2004 - elkware Inc., a leading developer of mobile entertainment, today announced that it has secured a license from WizKids to create mobile games based on the hit collectable tabletop miniature game, "Mage Knight." The agreement is part of elkware's partnership with FOG Studios, a top interactive property licensing agency, and will give elkware the exclusive rights to make mobile games based on the "Mage Knight" license for four years.

"We can't wait to bring the strategic fantasy action of 'Mage Knight' to the mobile phone," said Dirk Nagel, CEO of elkware Inc. "We feel very fortunate to have received such an exceptional license through FOG Studios, and will create mobile versions of the game that capture the spirit of the tabletop gaming experience."

"We're excited to be working with such a respected name in mobile gaming," said Jordan Weisman, WizKids' CEO. "Now 'Mage Knight' fans will be able to play their game on the go!"
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  #39  
Старый 19.06.2004, 19:01
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По умолчанию Terraplay Raises EUR6.5m

TERRAPLAY SYSTEMS RAISES ?6.5 MILLION FOR CONTINUED EXPANSION

Stockholm June 10, 2004
Terraplay Systems has completed its financing round raising ?6.5 million from Nordic Venture Partners and existing shareholders

The market for mobile and fixed multiplayer gaming continues to develop rapidly. Terraplay has made substantial progress in this market over the last twelve months. The first realtime mobile and console based commercial services were launched by its customers in the first quarter of 2004. The company’s solution is key to the deployment of profitable gaming services and this financing allows the company to build further on this success.

“We are pleased with our launches in both the fixed and mobile segments so far this year and with the take-up our customers have seen from consumers,” says Jeremy Lewis CEO Terraplay Systems AB.”We are seeing demand increase in all geographic markets and we are looking forward to continuing growth”.

“We seek out powerful enabling technologies that can generate real value by addressing customer needs. Terraplay is such a company with a highly capable management team and we look forward to working with them moving forward,” says Larry McDonald of Nordic Venture Partners.

“We are very pleased with the company’s achievements so far and believe this forms a solid basis for building the business further as new market opportunities present themselves. Market demand for multiplayer gaming in fixed and mobile is now very clear and Terraplay is well positioned to capitalize on that” says Jesper Kärrbrink of IT Provider.

“Terraplay’s technology is now proving itself in commercial service. It is highly effective and efficient and allows game service providers and developers to profitably offer consumers a compelling multiplayer experience. We are pleased to support the company as it continues its roll out,” says Fredrik Adams of Viventures Partners.

“Terraplay has successfully delivered its product to market and we are delighted with the response so far. We look forward to the continued growth of the company in this exciting market place,” says Anil Raj of Ericsson.
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  #40  
Старый 19.06.2004, 19:02
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По умолчанию Charlie Chaplin coming to mobile?

June 8, 2004 -- <!--start bodytext-->Charlie Chaplin is about to be introduced to a new generation.



The family-run business that holds the rights to the comedic icon is to announce today at a New York trade show that it has signed an agreement to create interactive games for mobile phones.

The deal is part of a wider plan by Bubbles Inc., which holds the rights to Chaplin's image, to capitalize on the comedian's fame. Montreal-based Krypton Imagination, a licensing agency formed expressly to do Chaplin licensing deals, is working with Dhruva Interactive, a games company based in India.

For years Bubbles only gave out a few Chaplin licenses, to produce items such as posters, dolls and greeting cards. "There was a real need for a tool to translate the brand," said Jean David, the Montreal businessman who approached Bubbles about forming Krypton.
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