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  #21  
Старый 19.06.2004, 18:52
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По умолчанию Def Jam Mobile on its way

CLEVELAND, June 7 /PRNewswire/ -- AG Interactive, the new media subsidiary of American Greetings Corporation, and the renowned hip hop mogul and visionary Russell Simmons, have joined together to provide a new arsenal of cutting edge wireless offerings and avenues of personal expression through content-based products, services and applications to millions living the hip hop lifestyle.

AG Interactive and Def Jam's branded Def Jam Mobile is designed to offer a new voice for the hip hop generation by developing a substantial suite of new wireless applications and products to the mobile marketplace. Under the agreement, the partners will jointly develop, distribute and market mobile content offerings in the music, film and videogame area as well as other forms of self-expression including personalization, messaging products and entertainment. The content will be produced and marketed to create meaningful connections with the hip hop audience, providing an innovative way to express personal choices and lifestyle.

The partnership brings AG Interactive together with one of hip hop's most historic entrepreneurs. Simmons founded seminal rap label Def Jam, launching the careers of legendary artists including LL Cool J, Beastie Boys and Public Enemy. He revolutionized urban fashion by creating the Phat Farm clothing line, launched popular television projects including Def Jam Comedy, and Def Jam Poetry and created the influential Hip Hop Summit. All these achievements have made Simmons the most sought-after thought leader in the urban market. Just as importantly for AG Interactive, Simmons has already enjoyed success producing branded mobile phones through deals with Motorola.
Simmons will now bring his magic touch to AG Interactive, which is already creating buzz in the urban wireless arena with its upcoming Univision Movil content which is targeted to the Hispanic market. Def Jam Mobile will cement AG Interactive's growing reputation as a wireless content innovator.

"This major partnership with Russell Simmons enables AG Interactive to establish a leadership position in a market that wireless content providers are eager to penetrate," notes Josef Mandelbaum, President and Chief Executive Officer, AG Interactive. "When looking to partner with an organization that best represents this lifestyle, there is no more authentic and influential brand than Def Jam."

"It's only natural to extend hip hop into new avenues of self-expression," states Kevin Liles, President and Chief Executive Officer, Def Jam. "Def Jam Mobile will allow us to be able to provide new ways for our audience to access and use wireless content to further their own individuality."

"The buying power of the hip hop generation has evolved into a multibillion dollar economic force," notes Russell Simmons, Chief Executive Officer, Rush Communications. "We're confident Def Jam Mobile will bring the most desirable, targeted mobile content to the core, hip hop demographic."

Hip hop has come to dominate both urban communities and traditional suburbia with CD sales topping $1 billion in 2003, largely due to the 45 million hip hop consumers between the ages of 13 and 34. This group is 80 percent white, according to Simmons Lathan Media Group, and has an annual spending power of $1 trillion. The new partnership seeks to provide an unparalleled opportunity for those living this hugely popular and influential culture to extend their self-expression into the mobile marketplace. To gain wide distribution for Def Jam Mobile, AG Interactive will draw on partnerships with more than 25 carriers.
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  #22  
Старый 19.06.2004, 18:53
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По умолчанию Atlas Mobile tourneys hit 4 million on Get It Now

SAN DIEGO, BEDMINSTER, NJ and SAN MATEO, CA – Atlas Mobile, Inc., the worldwide leader in mobile, skills-based multiplayer tournament games in which players compete against each other for fun and prizes, announced today that it has surpassed four million multiplayer games played on its mobile tournament game service. Launched on Verizon Wireless’ Get It Now service in December 2003, the company has achieved this milestone in only five full months of operation.

Atlas Mobile’s game service on Get It Now has grown rapidly and continues to accelerate, now exceeding one million games played per month and fueled by its blockbuster titles: Tetris™ Tournament for Prizes™ (published by Blue Lava Wireless), Hold’em Poker+ for Prizes™, Solitaire for Prizes™, Switchix for Prizes™, QBz™ for Prizes™, Prize-21 for Prizes™ and Golf Solitaire for Prizes™. Verizon Wireless subscribers with Get It Now-enabled handsets can purchase Atlas Mobile’s game service and compete in continuous head-to-head and weekly progressive tournaments – players can also compete in select games to win gift cards, CDs, DVDs, movie tickets and more, directly from their mobile phones.

“Our Get It Now customers have found multiplayer games very thrilling,” said Jim Straight, vice president of wireless data and multimedia services for Verizon Wireless. “Atlas Mobile’s multiplayer tournament-style games offer our customers the excitement of a real competition.”

“Our growth continues to accelerate because gamers overwhelmingly respond to the competitive aspect of our titles,” said Isaac Babbs, president and CEO of Atlas Mobile. “We achieved one million games played in the first ten weeks and are now averaging over one million per month. We continue to add new partners and titles on Verizon Wireless’ Get It Now service with content that is appealing to consumers.”
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  #23  
Старый 19.06.2004, 18:53
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По умолчанию Shadowgate Series coming to BREW

AWARD-WINNING ADVENTURE GAME SERIES INCLUDING "SHADOWGATE" TO PREMIER ON BREW(R)-ENABLED MOBILE PHONES

Adventure Games to Offer Unique Challenge to Mobile Phone Owners

Purcellville, VA - June 7, 2004 - Infinite Ventures, Inc., handheld game developer and publisher, today announced plans to produce its award-winning series of graphic adventure games including "Shadowgate(R) Classic," for QUALCOMM's BREW solution. The series also includes the detective mysteries "Déjà Vu(R): A Nightmare Comes True" and "Déjà Vu II: Lost in Las Vegas," and the gothic horror tale "Uninvited(R)."

"Shadowgate Classic" will launch the series in the fall of this year, immersing players into a compelling world of devious puzzles, fantastic beasts and heroic challenges. The game fully utilizes the color graphics capabilities of BREW-enabled phones, with full screen images allowing the player to explore the mysterious interior of Castle Shadowgate. The innovative "point and select" user interface ensures the mobile phone player can focus on solving the game's puzzles.

"We're excited to bring our adventure games to QUALCOMM's BREW solution," said Eugene Evans, president, Infinite Ventures. "We believe that players will embrace the adventure gaming genre, as it is perfect for mobile phone play. Whenever users have downtime they can use their phone to return to solving the latest puzzle. The result is many hours of challenging exploration and a depth of game play previously unavailable on mobile phones."

"We're very pleased to see Infinite Ventures bring these robust and graphically rich adventure games to the BREW marketplace," said Mike Yuen, director of BREW Developer Relations for QUALCOMM Internet Services. "We believe that the BREW solution's ability to support feature-rich applications, such as Infinite Ventures' games, not only enhances the player experience, but will help grow the wireless entertainment market."

Since these adventure games were made available on almost every possible computer, video game, and handheld platform since their first appearance in 1985, the series has sold over 2,000,000 copies. They are recognized for their innovative design and as the games that defined the now de facto "point and click" style of adventure game play.
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  #24  
Старый 19.06.2004, 18:54
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По умолчанию CannonCruise Coming to J2ME

ITE and Kiloo Sign Agreement to Take Blockbuster to Mobile Phones

Copenhagen, Denmark, June 7th, 2004

ITE and Kiloo Sign Agreement to Take Blockbuster to Mobile Phones

Interactive Television Entertainment (ITE), a leading developer of cross platform entertainment, and Kiloo, a leading mobile content development and sales company, announced today to develop the next scheduled PC and PlayStation 2™ Blockbuster from ITE – “CannonCruise™” for the Java™ enabled mobile phones.

The mobile version of “CannonCruise™” will be released world wide simultaneous with the PlayStation 2 and PC launch and all three platforms will be backed up by a massive advertising campaign.

“CannonCruise™” will support various handsets in the American, European and APAC regions that feature J2ME to ensure that a vast majority of Hugo-fans will be able to enjoy the new adventures on their mobile device.

More information on “CannonCruise™” is available from www.CannonCruise.com.

”Mobile Games is now an integral part of ITE’s multiplatform release strategy. The core gameplay in Hugo CannonCruise™ is ideal for instant gaming on the go ” said Søren Sørensen, President and CEO of ITE ApS.

"It is a real pleasure to be a part of this interesting and ground-breaking multi platform launch. We will be looking forward to presenting even more mobile adventures to the millions of Hugo-fans around the globe. Based on our previous success with the Hugo mobile games I am confident that “CannonCruise™” will be an instant hit.” said Jacob Møller, CEO of Kiloo ApS.
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  #25  
Старый 19.06.2004, 18:54
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По умолчанию UEFA EURO 2004 Mobile Games on T-Mobile

SUMEA AND T-MOBILE PARTNER TO PUBLISH OFFICIAL UEFA EURO 2004™ JAVA GAME FOR MOBILE PHONES

Sumea’s EURO 2004™ FOOTBALL Brings the Action From Portugal to T-Mobile Subscribers

HELSINKI, FINLAND (May 8, 2004) -- Sumea Interactive Ltd., an award-winning publisher and developer of high-quality downloadable mobile games, and T-Mobile, Official Partner of UEFA EURO 2004™, today announced a partnership to publish the official EURO 2004™ FOOTBALL game for mobile phones.

The downloadable EURO 2004™ FOOTBALL game is an easy-to-play mobile football simulator modelled on the European Championship Tournament in Portugal, held from 12 June to 4 July, 2004. The mobile game is available now to year-end to over 85 million T-Mobile subscribers in Austria, Germany, Great Britain, the Netherlands, Croatia, the Czech Republic, Poland, Slovakia, Russia and Hungary.

“Bearing in mind that UEFA EURO 2004™ is one of the world’s largest sporting events, we designed EURO 2004™ FOOTBALL for casual gamers and football enthusiasts who enjoy spending their idle minutes entertaining themselves with a high-quality and easy-to-learn game that is, above everything else, a barrel of fun,” said Ilkka Paananen, CEO of Sumea Interactive Ltd.

“As one of only eight Official Partners of UEFA EURO 2004™, T-Mobile is eager to deliver the best mobile content and entertainment to football enthusiasts and game players alike. With exceptional graphics, real tournament structure and a single match mode for practicing, the EURO 2004™ FOOTBALL game is a superb simulation of the entire competition and justifiably our flagship game for the tournament,” said Graham Thomas, Vice President of Content Services at T-Mobile.

Sumea’s EURO 2004™ FOOTBALL features all 16 participating teams and the genuine tournament structure. Actual team colors, skill differences, penalty kicks, free kicks, corner kicks, throw-ins, overtimes, yellow and even red cards are all included.

In addition to the tournament mode, the game also has a single match mode for practicing. Getting past the opposing team and scoring goals requires passing the ball from one teammate to another and putting enough spin into the final kick.
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  #26  
Старый 19.06.2004, 18:55
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По умолчанию Conflict: Vietnam and Desert Storm Coming to Mobile

from SCi and 8bit Games -- corporate release

SCi’s next installment in the award-winning CONFLICT series, to launch simultaneously on mobile phones

LONDON, UK 4th June 2004 – SCi Games today announced an agreement with 8bit Games Ltd to develop a mobile version of the forthcoming Conflict: Vietnam game, with a version of Conflict: Desert Storm to follow later in the year.

Conflict: Vietnam is the latest instalment in the award-winning CONFLICT series, which has sold over 3.5 million copies worldwide. The game follows the progress of four US soldiers, cut off from their unit during the 1968 Tet Offensive and tasked with fighting their way back to friendly lines.

A mobile version of Conflict: Vietnam will be launched at the same time as the PS2, Xbox and PC game hits the shelves and will be distributed by Synergenix Interactive AB worldwide, through its various distribution channels, including wireless network operators, handset manufacturers, retail and web portals.

Martin Forsling, CEO of Synergenix Interactive said; “We are very excited about bringing the Conflict series to mobile users. The previous installments have been long-time best-sellers on the console market and now this great experience will be transferred to the mobile format. The games will be available for Java and mophun enabled phones starting with Conflict: Vietnam in September”.

The parallel launch across console and mobile will be supported by joint marketing initiatives which will serve to enhance the awareness of the title on both platforms.

Dave Vout of 8Bit Games said; "We are very excited to be working with SCi again. The Conflict series is one of the most successful squad based shooters of recent years, and offers a great opportunity for the team to do something different on mobile. We've packed our kit bags!"
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  #27  
Старый 19.06.2004, 18:55
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По умолчанию Pat Cash Pro Tennis for Java

Kuju, Player One and Dhruva responsible -- corporate release

Cash Smash

Kuju Wireless and Player One help Pat Cash serve up a smash hit for mobile phone owners with Dhruva Interactive’s “Pat Cash Pro Tennis” for Java enabled mobile phones

8th June 2004. Godalming, Surrey, UK.
Thanks to mobile games publisher Kuju Wireless, games developer Dhruva Interactive and Player One, a sports and entertainment IP content provider, tennis legend Pat Cash is to make his debut on a game for java enabled mobile phones in “Pat Cash Pro Tennis”.

Released in time for the world’s most prestigious tennis tournament, Wimbledon, “Pat Cash Pro Tennis” allows mobile phone owners the chance to take on all-comers to become the Champion. The graphically rich game includes the ability to try your luck at singles and doubles matches as well as an exciting multiplayer mode, via Bluetooth*, all with smoothly animated characters.

“Pat Cash Pro Tennis” promises to deliver all the skill, tactics and excitement of the real game and features frank in-game commentary from Pat Cash himself, so be prepared for praise and criticism as he commentates and coaches you on your performance throughout the season.

The control system for “Pat Cash Pro Tennis” can be adjusted to suit both the casual and the more practised gamers with options of Auto or Manual move. Players need to keep their eye on the ball to select from an array of shots including Serve, Return, Lob, Smash and Drop Shot.

“We knew we had developed a superb, cutting edge product and we wanted to make it even better by working closely with a respected and experienced tennis player. Teaming up with Kuju and Player One helped us achieve that,” said Rajesh Rao, CEO of Dhruva Interactive.

Kevin Holloway, Director of Publishing for Kuju Wireless said, “Pat was the natural choice for us. His knowledge, experience and popularity give our extremely playable tennis game an added edge.”

Pat will be fully involved in promoting the game and several lucky tennis fans will win the chance to play against him or be on the receiving end of an exclusive coaching session.

“It’s a great game, a real ripper. I’m so impressed by the quality and precision of the game, it’s so true to life and you get a great feel of the real game” said Pat Cash, “my kids will love this”.

“Pat’s a legend of the game after his heroics at Wimbledon in 1987 and is now a respected voice in the commentary box” commented Gordon Dawson, IP Director at Player One, “working with Pat to create the game will ensure that the game is of the highest possible quality and attract tennis fans worldwide to the joys of mobile gaming”.
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  #28  
Старый 19.06.2004, 18:56
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По умолчанию Ms. Pac-Man For Prizes on BREW

NAMCO AMERICA AND ATLAS MOBILE TEAM UP TO OFFER MS. PAC-MAN® TOURNAMENTS FOR PRIZES™ ON BREW® -ENABLED PHONES

New version of the beloved classic game gives players the chance to compete against others in multiplayer skills-based tournaments for prizes

San Diego – June 8, 2004 – Namco America, one of the industry’s premier multi-platform game publishers, and Atlas Mobile, a leader in mobile, skills-based multiplayer tournament games, today announced a partnership to create and publish MS. PAC-MAN® Tournaments for Prizes™ for BREW-enabled mobile phones. MS. PAC-MAN Tournaments for Prizes will be available for commercial release to mobile operators in the third quarter of 2004. This announcement was made at the BREW 2004 Developers Conference being held June 7-9 in San Diego.

MS. PAC-MAN, the sequel to one of the most popular and enduring titles in the history of video games, pits the title character on a quest to move through mazes and collect dots and fruit while avoiding ghosts. In this update on the wildly successful classic, mobile phone users will have the opportunity to compete for fun and prizes in continuous head-to-head and progressive skills-based tournaments.

Leveraging Atlas Mobile’s tournament network and expertise, MS. PAC-MAN Tournaments for Prizes is the first title in the PAC-MAN series to allow players to win prizes such as CDs, DVDs and gift cards by winning tournaments against other mobile phone users. To ensure fairness, contestants will always play identical mazes as their opponents.

“We are happy to partner with Atlas Mobile to create a fun, new interactive version of MS. PAC-MAN,” said Kenji Hisatsune, executive vice president and COO of Namco America. “This edition will let our fans play against each other in tournaments over mobile phones. We think this is a unique and differentiated product, based on the service Atlas Mobile offers.”

“MS. PAC-MAN is one of the most well-known and beloved game characters of all time,” said Isaac Babbs, president and CEO of Atlas Mobile. “We are incredibly pleased to bring this title to our tournament system and expect that gamers everywhere will be excited by the challenge of competing against one another, especially since prizes are at stake. This adds a refreshing new dynamic to an already great game.”

“QUALCOMM is very pleased that the BREW solution is enabling companies like Atlas Mobile to bring fresh twists to classic games in the mobile gaming arena,” said Mike Yuen, director of BREW Developer Relations for QUALCOMM Internet Services. “The BREW solution’s open, standards-based approach and comprehensive business and technical offering are allowing companies such as Namco America and Atlas Mobile to bring entertainment and competition to mobile phone users around the world.”
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  #29  
Старый 19.06.2004, 18:57
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По умолчанию MPix Kyo Cameraphone with Swerve 3D and ARM9

yesssss! BREW conf gains momentum -- corporate release

Kyocera Wireless and Superscape Collaborate to Enable the Delivery of 3D Games Over the Air Using BREW® Solution from QUALCOMM™

Partnership aims to optimize Superscape's Swerve Engine on Kyocera's Koi™ 1.2 megapixel camera phone, utilizing QUALCOMM's MSM6100 chip set powered by an embedded ARM® 9 processor


SAN DIEGO - (June 8, 2004) – Kyocera Wireless Corp., a leading global manufacturer of CDMA wireless handsets and telemetry modules, and Superscape Group plc (LSE: SPS), leaders in revolutionary entertainment for mobile phones, today announced a partnership to optimize Superscape's Swerve Client software engine for Kyocera's Koi™ 1.2 megapixel camera phone. Koi's oversized 262,000-color screen, ample onboard memory, intuitive keypad and QUALCOMM’s MSM6100 chip set powered by the ARM® 9 processor make it a platform that is ideal for downloading and playing 3D games and multimedia content delivered over the air using QUALCOMM’s BREW® solution. The collaborative partnership will make Koi one of the first 3D-capable mobile phones in North America when it becomes available this summer.

“As Kyocera continues to appeal to a broad customer base, we recognize that both the casual and prolific gamer are looking for a better mobile gaming experience on their phones,” said Don McGuire, vice president of global marketing, Kyocera Wireless Corp. “Koi offers an ideal gaming platform for next-generation 3D games, combining robust hardware with a large, colorful screen and an easy to use keypad. Superscape's Swerve engine will further help us take this new gaming experience to our customers by leveraging Kois strengths and capitalizing on Kyocera's history with the BREW solution.”

Superscape's Swerve Client, developed in collaboration with ARM, is a fast and efficient software solution that, when running on the wireless device and driven by application code, generates and manages the interactive 3D scenes on the screen using model description data. Swerve Client abstracts the more complex requirements for building interactive 3D applications, making it both easy and fast for designers and programmers to create content without the need for detailed knowledge of such techniques as 3D rendering. Optimized for ARM processor design, Swerve Client runs as part of the actual operating system of the handset and runs games that can either come pre-installed on a mobile device or can be downloaded over the air using the BREW system or Java™.

"The BREW solution has significantly expanded the options available to mobile phone users regarding the types of content they can to download to their phones," said Kevin Roberts, chief executive officer at Superscape. "Kyocera launched the first BREW-enabled phone in North America and is aggressively marketing to the types of users who want the 3D gaming capabilities that the Swerve engine can enable. We're proud to work with Kyocera in optimizing our product and look forward to enriching the mobile phone experience for their customers around the world."

Koi, Kyocera Wireless’ first megapixel camera phone, features a 1.2 megapixel digital camera with four times the resolution of existing VGA camera phones and a unique “swivel” form factor. The phone offers easy one-button operation of the camera and can be used swiveled open or closed. Koi has a built-in flash and 5X digital zoom to expand picture-taking options, MPEG-4 video record and playback, and 16 megabytes of onboard memory for images, photo caller ID entries, multimedia files and downloaded games. Koi also features an exceptionally large 262,000-color external display for easy viewing of the Internet, images, videos and games.
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  #30  
Старый 19.06.2004, 18:57
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По умолчанию JAMDAT Embedded on 3 New Kyo Phones

casual games to come preloaded -- corporate release

JAMDAT MOBILE TO BE EXCLUSIVE WIRELESS GAME CONTENT PROVIDER TO KYOCERA WIRELESS’ AKTIV, ENERGI AND PHANTOM™ HANDSETS

JAMDAT Bowling, JAMDAT Solitaire, JAMDAT Casino and Bejeweled™ Game Demos to Come Pre-Loaded on Kyocera’s BREW™-Enabled K400 Handsets in North America

SAN DIEGO and LOS ANGELES – JUNE 8, 2004 – Kyocera Wireless Corp., a leading global CDMA wireless handset manufacturer, and JAMDAT Mobile Inc., a global wireless entertainment publisher, announced today that they are partnering to make JAMDAT Mobile game demos the only embedded wireless game content on Kyocera’s BREW™-enabled K400 series handsets in North America. The games will be pre-loaded premium demos of JAMDAT Bowling, JAMDAT Solitaire, JAMDAT Casino and Bejeweled™ and will be featured on Kyocera's Aktiv, Energi, and Phantom™ handsets through participating North American carriers.

Kyocera will preload the JAMDAT game demos on K400 handset models sold in North America during 2004. After a short trial period, users will be given the option to purchase the full version of the game through a link from their handset’s BREW-enabled browser.* If the user chooses not to download the full version, the premium demo allows him or her to continue to play the feature-limited games as often as desired.

“Our consumer marketing research shows that casual gamers are taking the overall gaming experience of the phone into more consideration when selecting a handset, so ease of use and premium game demos increase the overall attractiveness of the phone," said Don McGuire, vice president of global marketing, Kyocera Wireless Corp. “JAMDAT provides some of the most popular mobile games available so naturally we chose those titles as the exclusive embedded content for this line of handsets, which have been well received by carriers and consumers alike for their simplicity.”

Kyocera Aktiv (or K480) features a sporty, user-changeable faceplate design and active coloring with rubberized texturing for increased durability, important for today’s busy lifestyles. Kyocera’s Energi (or K490) features a unique keypad design and user-changeable faceplates for wireless users looking for extra design touches in an easy-to-use handset. Kyocera’s popular Phantom (or K450) is now updated inside and out with an enhanced form-factor. All of the phones include new polyphonic ringtones, voice-activated dialing, wallpapers, embedded JAMDAT games, screensavers, and a world clock. Additionally, they are CDMA2000™ 1X* capable and A-GPS-enabled. The phones also feature Wireless Application Protocol (WAP) 2.0*, BREW™ 2.1*, TTY/TDD for the hearing impaired, and productivity tools including contact directory, scheduler, alarm clock and stopwatch.
“Kyocera’s feature-rich phones and JAMDAT’s innovative games compliment each other very well,” said Mitch Lasky, CEO of JAMDAT Mobile Inc. “We’re pleased to embed demos of some of our most popular games like JAMDAT Bowling to these Kyocera handsets and allow users to be entertained anytime, anywhere.”

Game Descriptions

JAMDAT Bowling is sublimely simple – just aim, adjust spin and power to send the ball rolling, and watch the pins fall in realistic gameplay.

JAMDAT Solitaire challenges players to an old-time classic game, now playable on the go. With easy controls for all ages and levels, players can try their hand at one of three other game options, Runaround, Two-Close or Take 20.

JAMDAT Casino puts three casino favorites on your mobile phone with Blackjack, Slots and Video Poker.
Bejeweled, developed by PopCap and published for wireless by JAMDAT, requires players to think strategically to beat this fast paced, addictive puzzle-solving game. To score points, players remove three jewels of the same type by placing them in a row.

Kyocera Wireless and JAMDAT Mobile are both exhibiting at the BREW Developers Conference 2004 in San Diego June 7-9 at booths 28 and 29, respectively.
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