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  #41  
Старый 19.06.2004, 19:03
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По умолчанию Nokia predicts 2B mobile users by 2007

data to account for 30 percent of mobile revenue by 2008 - reported by Yahoo

SINGAPORE (Dow Jones)--Nokia Corp. (NOK) Monday said it expects the global number of mobile phone users to hit 2 billion by 2007 from 1.5 billion currently.

The company expects 300 million new users to come from the Asia-Pacific region, said Simon Beresford-Wylie, Nokia's senior vice president for the Asia-Pacific.

He was speaking at the opening of Nokia Connection 2004 where the Finnish company also launched five new mobile phone models. The event is held in conjunction with the CommunicAsia conference and exhibition in Singapore this week.

Beresford-Wylie said Nokia is helping mobile operators lower costs per individual so that it'll be viable for network operators to cater to low-usage mobile phone customers.

He also said revenue from data traffic, such as the exchange of text and images via mobile phones, is rising, and is likely to rise to 30% of global mobile revenue by 2008 from about 15% currently.

"This trend is encouraging mobile operators to invest in the infrastructure required for customers to access bandwidth-hungry services," he said.

By the end of this year, more than 60 mobile operators will have rolled out commercial wide-band CDMA 3G services, Nokia said.
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  #42  
Старый 19.06.2004, 19:03
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По умолчанию Breakpoint releases new cyberpunk game

W Corporations asks: What will Poland look like in 2569? - corporate release

We are proud to present you a new game from our company: "W Corporations".
This game is for those who love and value good cyberpunk games.
"W Corporations" is an extreme, striking, unbelievable,
ultramodern mobile game. An isometric game engine, special
effects, graphics made by our best designers and artists, natural sound effects.
The game has a very simple and understandable interface.
This is a smashing game without any
exaggeration and it will be interesting for every true cyberpunk fan.
Only this game will help you to make you free time pleasant and useful.

How will Poland look in the year 2569? The new game of Breakpoint company
will give us one of possible answers on this question. Unfortunately news
from the future are not so optimistic.
In Poland everything is going bad and though this seems
to be impossible it is worse than at present. In Warsaw and Cracow two
powerful corporations have been created: Wawel and Wars. Both possess
on equipment the most recent discovery of science - kappa waves generators.
With their help it is possible to convince anyone to one's own opinions.
However, in this cruel world a hero appeared, a warrior
of the future, former soldier and assassin - Adam Wiúniewski.
He will soon have chance to save the mankind.

Game Features:
-Fast isometric graphics engine
-Several types of deadly weapons: uzi, minigun, rocket launcher
-Different types of enemy agents
-Vast levels
-Easy control
-Save game feature
-Ten full of action missions, with replayability
-Complex plot
-Suninng graphic
-Control over whole group or single agent
-Possibility of using cars
-Wav sounds effects
-Secret bonuses
-Health kits and Megahealth to pick up
-Map function
-Gamers will soon be able to save the mankind.

Target Group: 14+ Female and Male
Genre: Action, Adventure, Tactical

Platforms:
Nokia Series 60 (7650, 3650, N'Gage)
Siemens: SX1

Background Story:
Location: Poland.
Date: the future, the year 2569

The historical background of events:
Since the global net VN (the Virtual Net) as well as various achievements of science
(accessible for a long time in the West) such as mechanical human transplants,
genetic engineering, antigravity vehicles or holoemiters appeared in Poland,
the people's life has changed. However, not for better.
In Warsaw and Cracow two powerful corporations have been created: Wawel and Wars.
Their bosses have come from the criminal underground.

The most recent discovery of science - the kappa waves - have turned
people's life in the future into hell. Initially, the waves
were generated in large acceleration tunnels;
now a wave applicator is of a pocket size.
With their help it is possible to convince anyone to one's own opinions

However, in this cruel world a hero appeared, a warrior of the future, Adam Wisniewski...

For the rest of story please visit our website: http://www.breakpoint.pl/eng/korporacje.php
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  #43  
Старый 19.06.2004, 19:04
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По умолчанию MFORMA raises $44 million

VC luvs mobile! - corporate release

KIRKLAND, WA - June 14, 2004 - MFORMA Group Inc., a leading global provider of wireless entertainment, announced today that it has raised $44 million in its first institutional round of financing co-led by General Catalyst Partners, eFund LLC, and Bessemer Venture Partners. MFORMA will use the new capital to extend its global distribution network, already one of the largest in the world. Prior to this investment, MFORMA had grown organically to cash flow positive and attained a world-leading position by providing wireless carriers with everything needed to successfully deliver mobile entertainment products to their subscribers. MFORMA provides distribution technology, managed services, and a comprehensive catalog of entertainment content to more than 60 of the world's leading wireless operators.

"The market for mobile entertainment is the fastest growing market in the world and the demand for our products by mobile users is growing exponentially," said Daniel Kranzler, MFORMA CEO. "This demand, combined with the surge in availability of multimedia terminals, has created unprecedented market conditions both in the U.S. and internationally. MFORMA is consolidating the best companies in the industry and meeting this demand as the single source provider for wireless carriers around the world, delivering content and distribution technology that works across all networks, billing systems, handsets, operating systems, and regions of the world. We are pleased to have the support of our outstanding investors and the financial resources that allow us to scale and take full advantage of the global opportunity."

MFORMA was founded in 2001 and established itself first in the U.S., then Europe, and more recently, Asia through a process of mergers and acquisitions. MFORMA last month announced the establishment of MFORMA Korea, through its acquisition of MobileGame Korea, a leading mobile games developer and partner with whom it has been collaborating for two years. Through this acquisition MFORMA gained a team of world-class developers, direct distribution in Korea, and a respected local presence in Asia. MFORMA Group Inc. today comprises MFORMA Americas, MFORMA Europe, and MFORMA Korea.

According to a report by mobile industry analyst ARC Group, the global market for mobile entertainment services will reach $27 billion and have 2.5 billion users by 2008, while sales of Java-enabled handsets tripled in 2003 to reach 95.5 million units, up from 32 million in 2002. Shipments of devices embedded with Qualcomm's BREW platform reached 11.6 million in 2003, up from 3.5 million in 2002.

"The mobile entertainment industry came of age in 2003 due to the arrival of Java handsets in the mass market and the emergence of operators as a content channel," said Stuart O'Brien of the Mobile Games Analyst newsletter. "Significant revenues are being generated through the value chain, driven by content downloads and information services."

"General Catalyst has continued to search far and wide for connectivity platforms that deliver compelling products and services to solve real pain points in the marketplace and transform industries," said John Simon, managing director, General Catalyst Partners. "MFORMA is unique because it is led by a talented, driven management team that recognized early-on the growth opportunities in the wireless content market. That team continues to execute on a successful strategy by developing and acquiring a wide breadth of content types and product lines to position the company for international leadership."

"Bessemer has been studying the mobile entertainment space for over a year and has concluded that MFORMA is ideally placed for success," noted Ron Elwell, partner at Bessemer Venture Partners' Massachusetts office. "With its presence on three continents, MFORMA has unparalleled experience in working with carriers around the world. We believe the company is poised to meet the demand of the rapidly growing worldwide mobile entertainment market."
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  #44  
Старый 19.06.2004, 19:05
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По умолчанию Nokia unveils next-gen Series 60

Nokia unveils the next generation features for the industry's leading smart phone platform, Series 60
June 14, 2004

Helsinki, Finland - Nokia today introduced two new Feature Packs for the Series 60 Platform that will provide future smart phones with stunningly rich features and functionalities for operators, enterprises and consumers in all major markets. The impressive feature set of Series 60 will include multiradio support with GSM/GPRS/EDGE, WCDMA and CDMA, phone displays with higher resolutions and enhanced enterprise support, in addition to the exhaustive number of other features.

"With over 10 million Series 60 based devices shipped by Nokia alone, Series 60 has become the leading software platform for smart phones," said Pertti Korhonen, Chief Technology Officer, Nokia.

"Series 60 Second Edition with its new Feature Packs is by far the most comprehensive standards-based smart phone platform in the industry. It will enable us to offer truly significant development, differentiation and new business opportunities to operators, developers and licensees - to the whole ecosystem around Series 60," Korhonen continued.

Series 60 Second Edition is the first smart phone platform that will include both CDMA configurations as well as dual-mode WCDMA-GSM. Dual-mode WCDMA -GSM will offer full support for operators' 3G services and pave the way for video telephony and advanced streaming & browsing capabilities on mobile devices.

The scalable UI framework is designed to encourage enhanced application innovation; to drive the differentiation of Series 60 based devices and to increase the usage of data services. For enhanced user experience Series 60 sets a new benchmark by bringing high display resolutions by 208x208, 240x320 QVGA and 352x416 in both portrait and landscape orientations. The UI framework will include the support for Scalable Vector Graphics (SVG) that will enable third party developers to design layout aware applications that can intuitively adjust to the different resolutions.

Series 60 on top of Symbian OS has already enabled many first-class business devices with built-in email, messaging, PIM, security and authentication capabilities. On top of the existing features, Series 60 Second Edition will have a rich enterprise environment with IMAP-IDLE support for push email, improved data synchronization and full-featured corporate intranet browsing with HTML and JavaScript support. Secure corporate connectivity will be enabled via IPSec and VPN. All this with multiple display resolutions, a QWERTY input method and data connectivity options will give enterprises a broader selection of Series 60 based smart phones.

The Series 60 Platform, Second Edition consists of the base edition with all existing features implemented in the software platform. In addition, it is enhanced with the new Feature Pack 2 and Feature Pack 3.

New features in the Feature Pack 2
  • <LI class=hugin>GSM, WCDMA-GSM and CDMA configurations <LI class=hugin>Video telephony (Circuit-Switch WCDMA) <LI class=hugin>Browser plug-in API <LI class=hugin>3D graphics for Java and Symbian applications <LI class=hugin>Support push email with IMAP- IDLE <LI class=hugin>IPSec and VPN client support <LI class=hugin>Full OMA DRM 1.0 <LI class=hugin>OMA MMS 1.2
  • Japanese and Thai language support
New features of the Feature Pack 3


<LI class=hugin>Scalable UI framework with SVG, supporting high display resolutions: 176 x 208, 208 x 208, 240 x 320 QVGA, 352 x 416
  • <LI class=hugin>Platform support for QWERTY keyboard
  • Rich email content
The Series 60 Platform, built on the Symbian OS, is the world's leading smart phone platform. It is licensed by some of the foremost mobile phone manufacturers including LG Electronics, Lenovo, Nokia, Panasonic, Samsung, Sendo and Siemens. The large color screen, easy to use interface and extensive suite of applications make this software ideally suited to support new mobile services, such as rich content downloading and MMS. More information on Series 60 is available at www.series60.com.

About Nokia
Nokia is the world leader in mobile communications, driving the growth and sustainability of the broader mobility industry. Nokia is dedicated to enhancing people's lives and productivity by providing easy-to-use and secure products like mobile phones, and solutions for imaging, games, media, mobile network operators and businesses. Nokia is a broadly held company with listings on five major exchanges.

Media Enquiries:

Nokia
Technology Communications
Tel. +358 7180 28244

Nokia
Communications
Tel. +358 7180 34900
E-mail: press.office@nokia.com

www.nokia.com
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  #45  
Старый 19.06.2004, 19:07
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По умолчанию NYTimes on 3D phone games

Cell phone games take leap into 3D


Last modified: June 17, 2004, 6:46 AM PDT
By Anne Eisenberg
The New York Times

As game devices, cell phones leave something to be desired. Most of the games found on them are rudimentary, with flat, cartoonish graphics and simple scenes.
But that is going to change. Soon cell phone owners will be able to play games with realistic three-dimensional graphics rivaling those on PCs and game consoles.

Companies are working to introduce more sophisticated games to mobile handsets, which will have powerful graphics chips to make the realistic images possible.

The switch from stubby cartoon figures to graceful golfers and lifelike superheroes is likely to be swift, said Neil Trevett, the president of the Khronos Group, an industry association that works on 3D standards for cell phones. "The same thing that happened in the mid-'90s to bring 3D graphics to PCs is happening now with cell phones," he said, "only it's all happening about three or four times faster. We call it cell phone time."

The rapid move to 3D graphics will also get a boost from increased screen quality and faster computing capabilities, he said.

The new graphics processing units on the handsets do all the computations necessary to render the highly realistic drawings, adjusting for constant changes in shading and shape. The chips also can handle video.

Many of the units have been engineered by the Nvidia of Santa Clara, Calif., which already provides graphics processing for many 3D games in notebooks, PCs, arcade units and game consoles.

"The graphics processing unit does all the computations to create a three-dimensional model you can put up on a screen," said Philip Carmack, vice president and general manager for handheld products at Nvidia. That removes the burden of calculation from the central processing unit.

Preserving battery life
Taking the graphics core from the PC and adapting it to the smaller package of a cell phone was a challenge, Carmack said. To preserve battery life, all of the complicated graphics operations needed to create smooth, realistic motion had to be accomplished using as little power as possible.

"We wanted to use less than a tenth of a watt for the power," he said. A game console might use 10 watts to 20 watts for the same computationally intensive game, he said.

Power demands were reduced in part by new technology developed by Nvidia that enables circuits to operate more efficiently, he said. The small size of phone screens helped, too. "The screen has a lot fewer pixels than a laptop or PC monitor, so you don't have to drive as many pixels," he said.

Most games available on phones in the United States use simple 2-D graphics, although Nokia, for example, has included some software-based 3D graphics in games for its N-Gage model, a combination phone and game device. Steven Knuff, a spokesman for Nokia, said a game based on the recent "Spider-Man'' sequel, to be introduced on June 29 for the N-Gage, would have some 3D aspects. "Spider-Man swings from building to building in full 3D," Knuff said. "You can fight thugs and enemies at the two-dimensional level."
Estimates vary on when the 3D hardware-driven games will arrive on phones in the United States. They are already used on phones in Korea and Japan, said John Metcalfe of Imagination Technologies, a chip designing company based in London. The company has licensed its designs for 3D-capable chips to a number of semiconductor companies, including Intel and Samsung.

Japan leads the way
"Starting this summer, you'll see higher-end phones in Japan leading the way," he said. "European markets will be next, and the U.S. a little way behind, probably by the beginning of next year."

At first the phones will have a separate graphics chip, Nvidia's Carmack said, and manufacturers will gradually incorporate that capability into their main chip.

Allen Leibovitch, manager of wireless semiconductor research at IDC, a market research company in Mountain View, Calif., agreed with that prediction. "It's an interesting dynamic of 3D graphics that it is moving toward being intellectual property rather than a separate chip," he said. "You can go to Nvidia, ATI or Imagination Technologies and license their 3D technology to put into your chip."

Integrating many functions onto a chip is important because it can keep costs down.

Intel is using Imagination Technologies' design for 3D graphics generation in one of its chips, along with its own technology, to bring 3D games to cell phones, said Robert McNair, marketing director for handheld graphics operations at Intel. McNair expects to see some phones with 3D capabilities by the end of this year.

Power consumption will depend on screen size and amount of memory, he said. "We want to get between two and eight hours of playtime, whether video, surfing the Web, or playing a game," he said.

Many of the traditional games played on consoles will soon move to wireless phones, said Mike Yuen of Qualcomm, who works with video game publishers to build applications for cell phones. "All of the traditional video game publishers are coming to wireless," because of the potential revenue and new sales channels it offers, he said.

The 3D equipped cell phones will vary from flip phones to more conventional flat units. "But they aren't going to be giant palm-size devices," Yuen said. "The form will be like cell phones we see today."

Yuen predicted that some high-end phones with 3D capability would be offered in the United States by the holiday season.

What games will come first? Daniel Vivoli, executive vice president for marketing at Nvidia, predicted that golf, bowling and role-playing games would lead the way.

"First-person shooter games will be harder," he said, "because you need both hands."

<!-- COPYRIGHT -->Entire contents, Copyright © 2004 The New York Times. All rights reserved.
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  #46  
Старый 19.06.2004, 19:07
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По умолчанию Nokia releases 5 new handsets

High Five: Nokia Bolsters its Mobile Phone Product Portfolio
June 14, 2004



Contemporary clamshells, a megapixel 3G WCDMA smartphone and stylish mid-range phones

Helsinki, Finland - Mid-range clamshells and products for new growth markets took center-stage today, as Nokia revealed the latest additions to its product portfolio at the annual Nokia Connection conference. Held simultaneously in Singapore and Helsinki, the conference also witnessed the launch of the world's smallest 3G GSM/WCDMA phone.

Chairman and CEO Jorma Ollila launched the products, including three clamshell phones and a 3G WCDMA smartphone aimed at bringing 3G to the broader market. Introducing the products, he said, "We have now sharpened our product portfolio in key areas, bringing new phones to the market in the mid-range, and adding more clamshells to our offering." Nokia's ongoing commitment to growth markets was also evident, with the launch of two new color-screen phones tailored for these areas.

Nokia's newest 3G phone, the Nokia 6630 featured prominently at the conference, combining the benefits of 3G, EDGE and Series 60, the world's leading smartphone platform. The Nokia 6630 boosts personal information management in 3G WCDMA networks with secure access to corporate Intranet and email at mobile broadband speeds. Uniquely, the Nokia 6630 is the first dual-mode, tri-band handset designed to work on 3G (WCDMA), EDGE and 2G networks in Europe, Asia and the Americas. Combined with the power of customization enabled by Series 60, operators will be able to deploy successful services across different networks and across the world.
Read more about the Nokia 6630 at http://press.nokia.com/PR/200406/948877_5.html

Nokia also launched the Nokia 6260 phone, a high-performance business phone designed for mobile professionals. It offers the latest mobile technology features and applications, including push to talk, email, Bluetooth connectivity and a VGA camera in an innovative fold design. The tri-band Nokia 6260 smartphone is based on the Symbian operating system and Series 60, the world's leading smartphone platform. As for the design: it is more than just a clamshell, it's a fold with a twist!
Read more about the Nokia 6260 http://press.nokia.com/PR/200406/948876_5.html

In the mid-range, the Nokia 6170 is an attractive, clamshell camera phone that combines modern, stainless steel design with a feature set that emphasizes quality of life. The strength of this phone is its flexible messaging options: e-mail, instant messaging, MMS and push to talk all in one handset. Push to talk brings GSM subscribers a totally new way of using mobile phone for one-on-one and group communications. Several operators around the world are likely to launch push to talk services this year, introducing an enticing option for operators, business users and consumers.
Read more about the Nokia 6170 at http://press.nokia.com/PR/200406/948875_5.html

The remaining two phones announced today enhance Nokia's product offering towards mobile subscribers in growing markets. The Nokia 2650 is an affordable, small and stylish clamshell phone with a color display and balanced functionality. It is Nokia's first color display phone in the entry category. The Nokia 2600 is a classically designed and easy-to-use phone which is ideal for small business owners and professionals. Of particular interest is the spreadsheet application for bookkeeping and customizable converter. Together, the Nokia 2600 and Nokia 2650 bring color displays to new price points. Color is now reaching entry-level phones.
Read more about the Nokia 2650 and the Nokia 2600 at http://press.nokia.com/PR/200406/948871_5.html
In addition to the phones, Nokia launched a foldable keyboard with wireless Bluetooth connection. It serves an an extension to Series 60 phones like the Nokia 6260 and Nokia 6630, enabling easy text input to phone applications, including e-mail. The wireless keyboard is compatible with Series 60 phones with Bluetooth support, and is addressed towards business users.
Read more about the Nokia Wireless Keyboard at http://press.nokia.com/PR/200406/948873_5.html

In summarizing the new releases, Ollila also touched on Nokia's plans to strengthen the focus on R&D and renew its product portfolio: "Earlier this year we said we would renew our product portfolio by introducing a range of new products. This has not changed. During the spring, we have conducted a thorough analysis of our roadmaps; we have reviewed the timings and pruned our portfolio, adding some new products and accelerating others - and during this process, we have even killed some product plans. As a result of this work, I feel that we will have a much sharper and competitive product range to meet the expectations of both consumers and operators. All in all, we expect to launch a total of approximately 35 products globally this year."

About Nokia
Nokia is the world leader in mobile communications, driving the growth and sustainability of the broader mobility industry. Nokia is dedicated to enhancing people's lives and productivity by providing easy-to-use and secure products like mobile phones, and solutions for imaging, games, media, mobile network operators and businesses. Nokia is a broadly held company with listings on five major exchanges.

Nokia
Communications
Tel. +358 7180 34900
E-mail: press.office@nokia.com

www.nokia.com

B-roll material of the products is available at www.thenewsmarket.com/nokia
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  #47  
Старый 19.06.2004, 19:08
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По умолчанию Nokia cans the 7700 for now

Series 90 platform still on, though - from infoSync

The curtain drops on Nokia's 7700 before it's had a chance to meet the masses; a new media category device will see the light in 2005, and Visual Radio is due for Christmas.


Originally announced in October 2003 and slated for commercial introduction in the second quarter of 2004, Nokia has now decided to put its very first media device - the 7700 - on ice. The device, which was to be powered by the Symbian OS powered Series 90 platform and feature Nokia's first touch screen, will instead assume the role of a pilot tool which is to be demonstrated to network operators and media providers.

Equipped with a landscape-oriented, touch-sensitive screen boasting a resolution of 640 x 320 pixels, the 7700 was to become the first product in Nokia's 'Media' category, enabling the consumption of various types of media - both audio and video - to a more advanced degree than the manufacturer's line-up of smartphones.

<TABLE cellSpacing=0 cellPadding=0 align=center border=0><TBODY><TR><TD></TD></TR><TR><TD><CENTER>Nokia 7700</CENTER></TD></TR></TBODY></TABLE>

Commenting on the 7700's change of career, Kari Tuutti, Director of Communications for Nokia's Multimedia division, readily admitted the Nokia 7700 had not reached a stage where Nokia felt comfortable launching the product. "Industry elements, in terms of content and service availability, are not yet mature enough."

The 7700 was to champion the Visual Radio concept, developed by Nokia to allow a heightened degree of interactivity between radio stations and their listeners, merging built-in FM tuners with data transmissions over WAN networks. Visual Radio trials are currently ongoing, with early pilots in Helsink and Berlin recently joined by a similar effort in Asia.

Despite the retraction of the 7700, however, Visual Radio will still make it to consumers by the end of this year as Nokia plans to launch the service with one of its Series 60 based smartphones to be available by the end of 2004. The most likely candidate would be the recently announced Nokia 6260, which features an integrated FM tuner, however should this not be the case Tuutti also confirmed that Visual Radio software would be backwardly compatible with smartphones equipped with FM tuners.

As for the Series 90 platform upon which the 7700 is based, the future still appears bright since, according to Tuutti, Nokia will launch a new device based on the platform some time in 2005.
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  #48  
Старый 19.06.2004, 19:09
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По умолчанию LG brings out two new GSM phones

L1200 and C1300 available on Cingular - from infoSync World

LG Electronics has launched two more handsets for the North American market, this time running on Cingular's GSM network: the camera-toting L1200 and the C1300.


LG Mobile Phones today announced the release of two new handsets, the L1200 tri-band phone with integrated camera, and the C1300 clamshell phone, both of which are available immediately through Cingular Wireless.

<TABLE cellSpacing=0 cellPadding=0 width=150 align=left border=0><TBODY><TR><TD></TD></TR><TR><TD>The L1200 sports a VGA camera


</TD></TR></TBODY></TABLE>The L1200 world phone offers tri-band GSM/GPRS connectivity at 850/1800/1900 MHz for coverage in North America or Europe in a typical clamshell form-factor. Besides the usual phone functions, it supports instant messaging, text messaging and multimedia messaging capabilities, as well as a one-touch Internet access button. Additionally, the L1200 is the first GSM handset from LG to feature an integrated VGA camera with digital zoom, resolution adjustment, white balance and color effects adjustments, along with photo caller ID display.

LG has also launched the C1300 handset, which provides a color display and other formerly-high-end features at an entry-tier price point. That includes a high-resolution internal color screen, high-speed data transmission and JAVA capability for downloading applications, games and ring tones. The C1300 also uses the typical clamshell design, and includes a small external mirror and a light that indicates an incoming call or message, all weighing in at less than 85 grams and less than 25 mm thick.

Both the L1200 and C1300 are available now through Cingular Wireless. Pricing information was not available, and may vary regionally.

Hi-Res: http://www.infosyncworld.com/news/n/5046,2.html
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  #49  
Старый 19.06.2004, 19:11
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По умолчанию Siemens announces new phones, too

SL65 slider and flasher CFX65 - from infoSync World

Siemens has bolstered its mobile phone offering with two new handsets; the video-taking, slider-style SL65 and the flashing clamshell CFX65.


Imaging is the new "in thing" for phones of late, and Siemens is taking no prisoners with its new flagship mobile phones. Both the SL65 and CFX65 offer impressive imaging features, not to mention a flashlight.

<TABLE cellSpacing=0 cellPadding=0 width=150 align=left border=0><TBODY><TR><TD></TD></TR><TR><TD>The SL65 sports a video camera
</TD></TR></TBODY></TABLE>The Siemens SL65 uses the less-common slider design to reduce the overall size, but expands to include an impressive feature set. Besides all of the usual phone functionality, the SL65 includes a built-in video camera capable of 5x digital zoom and 8 frames per second video at 640 x 480 VGA resolution. The video capture function is H.263 compatible, and photophiles will be interested in the Flash IFL-600 attachment, which includes automatic exposure control.

Naturally with such image-taking abilities, the phone sports a 16-bit color display, as well as support for 3D games. Those games, of course, run via the included Java support. The radio is tri-band GSM/GPRS 900/1800/1900 MHz, and naturally supports MMS and e-mail for sending photos and video. The entire package weighs in at a svelt 99 grams and 90.2 x 47.6 x 20.9 mm.

<TABLE cellSpacing=0 cellPadding=0 width=150 align=right border=0><TBODY><TR><TD></TD></TR><TR><TD>... while the CFX65 includes an LED flash
</TD></TR></TBODY></TABLE>The Siemens CFX65 uses a more traditional clamshell design, but an anything but traditional camera. Its VGA camera, standard sized for camera phones today, is backed up by an LED flash. Flashes of any sort are extremely rare on anything but dedicated digital cameras, and the lack of them is usually the number one drawback to camera phones. The LED also functions as a flashlight for use in emergencies. The camera itself offers 4x digital zoom.

Images can be displayed on either the internal 16-bit CSTN color display or the external black and white display. The phone offers all the connectivity options one would expect, including MMS, EMS, SMS, and e-mail support via GSM/GPRS, although it is only dual-band GSM running 900/1800 MHz. It also uses a novel rounded antenna that appears as part of the phone's artistic design. Additional software is available via the included Java support. The CFX65 measures 97 X 48 X 23 mm and weighs in even lighter than its sibling at 88 grams.

Both phones, of course, include standard high-end features such as polyphonic ring tones, customizable wallpapers, and so forth. They also include a PIM suite, and the SL65 includes synchronization for business users.

The CFX65 is slated to be available in August, while the SL65 will be available in September. Both phones will be launched in Europe and Asia only. American availability is unknown, as is the expected price.

Additional high-resolution images of the SL65 and CFX65 are available on the following pages.
<TABLE cellSpacing=0 cellPadding=0 width="100%" border=0><TBODY><TR><TD width="50%"></TD></TR></TBODY></TABLE>
http://www.infosyncworld.com/news/n/5052,2.html
http://www.infosyncworld.com/news/n/5052,3.html
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Старый 19.06.2004, 19:12
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По умолчанию Sprint to bring out EV-DO network?

Analysts speculate - from Reuters

NEW YORK, June 17 (Reuters) - Sprint Corp. (FON.N: Quote, Profile, Research) could reveal plans in a matter of weeks for a high-speed wireless service using the same technology as its biggest rival Verizon Wireless, according to two brokerage reports.


If Sprint chooses the same technology as Verizon Wireless (VZ.N: Quote, Profile, Research) (VOD.L: Quote, Profile, Research) it could deliver e-mail and the Internet to mobile phones at speeds comparable to those seen in high-speed home connections, such as through cable modems.

Lucent Technologies Inc. (LU.N: Quote, Profile, Research) and Nortel Networks Corp. (NT.TO: Quote, Profile, Research) are likely to win contracts with Sprint for gear to support such a service, analysts at Merrill Lynch and Prudential Equity Group said in client notes on Thursday.

Mobile phone and equipment maker Motorola Inc. (MOT.N: Quote, Profile, Research) could also benefit as it has supplied Sprint with equipment in the past, according to Merrill analyst Tal Liani.

Sprint spokesman Mark Bonavia declined to comment on the analyst reports. Lucent and Motorola also declined to comment and a Nortel representative was not immediately available.

Phone companies around the world have spent billions developing data services which they view as an eventual substitute for the falling price of mobile phone calls.

It would cost Sprint about $600 million to $800 million to build its network over two years, Liani said. His calculations assume that Sprint chooses EV-DO -- a technology Verizon plans to install across its national network by the end of 2005.

Prudential said in its note it expects Sprint to announce a decision "in the coming weeks." Merrill's Liani said Sprint could be gearing up to reveal contract awards soon.

Sprint could be ready to begin selling phones and laptop computer cards based on EV-DO by the first quarter next year, Liani said.

Sprint, the fourth biggest U.S. mobile service provider, already delivers services such as Internet and email to phones over slower cellular networks, but unlike its bigger rivals has not said which standard it would use for high-speed services.

Sprint Chief Operating Officer Len Lauer told analysts at an investor conference on May 24 that the company was looking at technology options for high-speed services and expected to reveal its choice within two months.

Lauer said Sprint was considering technologies such as EV-DO, and a later version of this technology called EV-DV, as well as a technology from start-up Flarion Technologies. Sprint shares closed up 6 cents at $17.48 on the New York Stock Exchange.

http://www.reuters.com/newsArticle.j...toryID=5451707
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