Kayak Hires Burke for VP Ops
JOHN BURKE, NEW VICE PRESIDENT OF OPERATIONS AND ENGINEERING, TO MANAGE KAYAK SERVICE OPERATION
- Former Dreamworks SKG Director of Data Center Operations, Networking and Telecommunications Responsible for Kayak Platform and Hosting Services -
Princeton, NJ — (June 4, 2004) — Kayak Interactive, the company making multiplayer gaming a reality in the mobile entertainment industry, announces that John Burke has joined the company as Vice President of Operations and Engineering. As a member of the management team, he will use his IT and technical skills to oversee the company’s technology platform, hosting service and software. He joins the company after working for Dreamworks SKG for the last six years in California.
“John’s strong IT background and infrastructure development expertise increases the power of our technologies and provides us with the next level of building blocks for our services,” says Andrew Maunder, CEO of Kayak Interactive. “Under his leadership, our customers can feel confident that we can support their games 24/7 with constant, professional support from our engineering staff.”
John has extensive experience in managing data center operations, telecommunications and core IT hardware/software infrastructure. Prior to joining Kayak, John was Director of Data Center Operations, Networking and Telecommunications for Dreamworks SKG where he was responsible for managing all aspects of the core Corporate IT Computing, Networking, Security and Telecom infrastructure that supports all divisions of the company. He also held technology positions at Jet Propulsion Laboratory in Operations and Software Development Management.
“Kayak has the right elements — vision, innovative technology and highly skilled staff — in place to make mobile, multiplayer games a fun, fast and competitive experience,” says John Burke, Vice President, Kayak Interactive. “It is these three crucial elements that attracted me to Kayak and the mobile game industry. My background only further supports the company’s technology and ensures a resilient service that gives us the edge in the market and provides confidence to our customers.”
IaSolution Chooses Swerve
<TABLE cellSpacing=0 cellPadding=1 width="100%" border=0 valign="top"><TBODY><TR vAlign=top align=left><TD class=text width="100%" colSpan=2>IaSOLUTION AND ARM ANNOUNCE COLLABORATION FOR DEPLOYMENT OF SUPERSCAPE SWERVE CLIENT 3D TECHNOLOGY
iaSolution. Inc., a leading J2ME technology company, and ARM, [(LSE:ARM)]; (Nasdaq:ARMHY)], announce a collaboration for the deployment of the Swerve client, a fully-compliant Java Mobile 3D Graphics (JSR 184) solution, in iaSolution's iaJET Java VM platform. The deployment will enable key handset OEMs in the APAC region, primarily China, Korea and Taiwan, to deliver compelling 3D Java gaming experiences to operators and end users.
As the first independent Java VM technology company to license the Swerve client, iaSolution will integrate the Swerve client into its industry-leading iaJET Java VM platform, enabling JSR 184 compliant 3D gaming capabilities in a broad range of Java technology-capable handsets. With the expected launch of the first iaJET-3D handset in July 2004, worldwide mobile entertainment service providers and content developers will be able to enhance their business through the deployment of more exciting and vivid games featuring true 3D experiences to the large existing base of wireless Java game players.
Swerve client is the world's first commercially available JSR-184/M3G compliant 3D graphics engine for wireless devices. Designed to deliver console quality interactive 3D Java applications, Swerve technology is rapidly becoming the solution of choice for global handset manufacturers including Motorola, Samsung and Siemens. The Swerve client is developed and licensed by ARM in collaboration with Superscape Group plc, and handsets equipped with Swerve client will be the first ones to fully comply with the Java Mobile 3D Graphics standard.
"By integrating the Swerve client onto our iaJET VM, we not only extend our current feature offerings to fulfil the market requirement from leading handset manufacturers, but also prove to the Java industry our long term commitment to always push forward the technology limit," said Wesley Kuo, CEO and president of iaSolution Inc.
"iaSolution is the first Java VM technology company, in a growing list of ARM Partners, to select Swerve technology to implement the Java Mobile 3D Graphics standard," said Oliver Gunasekara, director, Wireless, ARM. "iaSolution has established strong working relationships with a number of key OEMs in the APAC region that have already adopted iaSolution high-performance Java VM technology for resource-constraint mobile devices. We look forward to working with them to secure key handset design wins for Swerve client in the APAC region and beyond."
Download Stats from Handango
Handango Releases Statistics on the Mobile Downloads Market for the First Quarter of 2004
Handango Yardstick reports the best-selling mobile applications for the first quarter and releases its first monthly edition
HURST, Texas - June 3, 2004 - Handango, the leading provider of mobile downloads, today released the Handango Yardstick for the first quarter of 2004 and its first monthly edition for April 2004. The Handango Yardstick will now be released on a monthly basis, reporting the state of the mobile downloads economy.
The Handango Yardstick for the first quarter of 2004 reports the average selling price of mobile downloads by category and the top five phones and PDAs adding software and digital content. Additionally, the Yardstick reveals the most-searched-for terms on the more than 100 download portals powered by Handango. The report also includes a list of the ten best-selling applications and ringtones:
2. Racing Fever 2
3. Solitaire Classic
4. M-Sports Racer
7. Aston Golf
8. Crazy Plumber
9. M-Sports Ski Jumping
1. Agendus Standard Edition
2. Diet & Exercise Assistant
3. Agendus Professional Edition
4. Quickoffice Premier
6. WorldMate Standard Edition
9. SOLITAIRE PACK
10. SplashWallet Suite
Windows Mobile-based Pocket PC
2. Pocket Informant
3. Battery Pack Pro
4. DVD to Pocket PC
5. Journal Bar
6. Agenda Fusion
7. Chopper Alley Classic Collection
8. Microsoft Voice Command
10. Resco Explorer
1. WorldMate Standard Edition
3. Handy Day
4. Total XP Tracker
5. Quickoffice Premier
7. Handy Tools
Windows Mobile-based Smartphone
1. ClearVue Suite
2. SoundZ Cool
3. Photo Contacts
4. Power Tasks
8. Power Calendar
10. Interstellar Flames
1. Mission Impossible
2. In Da Club
3. Pink Panther
4. Addams Family
5. Magnum PI
6. Smooth Criminal
7. I Know What You Want
8. Pulp Fiction
9. Get Busy
10. Sex and the City
A full version of the Handango Yardstick for the first quarter of 2004 is available at http://www.handango.com/pdf/HandangoYardstick_Q104.pdf.
A full version of the Handango Yardstick for April 2004 is available at http://www.handango.com/pdf/Handango..._April2004.pdf.
Incorporating worldwide data from more than 100 mobile download portals, the Handango Yardstick reports trends across the entire mobile software economy and major mobile operating systems including Java, Symbian OS, Palm OS, Windows Mobile-based Pocket PC, Windows Mobile-based Smartphone and others. Handango powers the software and digital content stores for some of the biggest brands in the mobile software market including Nokia, Motorola, Sony Ericsson, Kyocera Wireless, palmOne, Sony, Microsoft, HP, Sprint, Cingular Wireless, T-Mobile USA, Verizon Wireless, Orange and more than 100 others.
iFone to Use Tira Jump
iFone to Use Tira Jump for Mobile Game Porting
Atari and Hasbro branded mobile games to be ported using Tira Wireless’ Jump Technology
LONDON, UK--June 2, 2004--Mobile Entertainment Market--Tira Wireless, a provider of enabling technology for the J2ME™ marketplace, today announced that iFone™, a global leader in wireless entertainment, has selected the Tira Jump solution to port its mobile games, including classic Atari arcade titles and the ever-popular Hasbro board games. The Tira Jump solution, which automates the porting of J2ME games and applications across multiple devices, languages and operator customizations, provides iFone with time to market, cost and quality benefits.
iFone owns the wireless rights to the Atari catalogue of titles, giving iFone access to a wide array of instantly recognisable brand properties including the world famous Atari arcade brand, the mass market Hasbro board game brands, and the Atari next generation brands. iFone offers a catalogue of over 300 titles, many of which are available for the wireless market.
“In today’s fast paced mobile games market, we have to very quickly respond to demand for our titles, ensuring they work across a broad range of handsets and are localised for different markets and operators,” said Greg Robinson, Development Director at iFone. “Without Jump we would have to manually create hundreds of builds. Tira Jump automates that process and gives us the ability to meet market demands quickly and cost effectively.”
While the J2ME standard ensures run time environments are consistent across devices, the numerous idiosyncrasies that exist outside of the Java specification require that all J2ME applications be tailored to each device.
Tira’s patent-pending Jump technology solves this by automatically generating multiple builds of a mobile Java game across a broad range of handsets, languages and mobile operator requirements, all from a single reference application. This ability reduces porting time from weeks to days and ensures consistency and quality across multiple handsets. The Tira Jump platform now supports close to 100 different Java enabled devices with more being added each month.
“iFone offers one of the most attractive and recognisable portfolios of mobile games in the world,” said Matt Golden, VP of Business Development and Co-Founder of Tira Wireless. “By using the automated Tira Jump platform, iFone can ensure that its great games from brands like Atari and Hasbro are available on some of the latest and most sophisticated devices, and can be enjoyed by even more avid fans.”
M7 and Terraplay Partner Up
M7 Networks Partners with Terraplay to Deliver Real-time Multiplayer Gaming Functionality to its Community Services Offerings
La Jolla, CA – June 1, 2004 —M7 Networks Inc., a leading trusted partner and enabler of advanced wireless services, announced today that the company has partnered with Terraplay, a leading provider of multiplayer mobile network solutions and related services for mobile network operators and service providers. The partnership will enable M7 Networks to offer interactive multiplayer gaming functionality within its community-based offerings, for publishers who do not have such capabilities. M7 Networks provides other functionality including game leader boards, carrier-wide unique usernames, buddy lists, application wake-up, and other highly interactive innovations that provide an enhanced community for game users.
Multiplayer game functionality represents the latest offering from M7 Networks' community solution that enables services including the Game Lobby by Sprint, a centralized community for mobile gamers to meet and compete. Since Sprint launched the service on March 1, 2004, more than 85,000 customers have joined, with thousands more signing up every week. Planned future enhancements include tournament play, chat features, the ability to win prizes and multiplayer gaming.
Acting as a neutral service provider to the carrier, M7 hosts and manages a secure environment through an ASP model. Any third party can develop multiplayer games leveraging M7’s Challenge Community.
“We are very excited to partner with Terraplay to bring multiplayer gaming to life in our community-based offerings,” said William Erickson, CEO of M7 Networks. ” This partnership underscores our commitment to working with best in class technology partners to enhance the user experience as interest in interactive mobile gaming among wireless subscribers continues to increase.”
Terraplay’s patent-pending MOVE product has been selected by mobile device companies including Motorola and is commercially operational with mobile operators in Europe. The technology is also PlayStation®2 and Xbox® approved. Terraplay’s MOVE is a network solution for mobile multiplayer gaming that is designed to support all types of real-time games, from turn-based sports and racing games, to massive multiplayer games involving thousands of players. The Terraplay MOVE solution is highly scaleable and allows wireless subscribers to play against each other in real-time over wireless networks across a wide range of mobile devices and platforms.
“We are pleased to announce our partnership with M7 Networks, said Jeremy Lewis,” CEO of Terraplay Systems. “Interactivity is the future of mobile gaming – we look forward to working together with M7 Networks to set the standard for the mobile gaming experience in the US.”
M7 will make available a pilot offering this summer featuring games in both J2ME and BREW. Working in partnership with U.S carriers and content partners, M7 and Terraplay plan a broad rollout of the service in the fall.
Morpheme's Java Tube Map
Morpheme designs a unique and navigable London Underground tube map for mobile phones.
1st June 2004, London, UK. Morpheme, one of Europe’s leading mobile phone content developers, today announced the completion of their wireless interactive map of the UK’s London Underground.
In a first for any major city, this fully navigable, and highly portable map will ensure that seasoned travellers and tourists alike need never be lost in the city again thanks to its easy to use interface. Morpheme has created proprietary code that crams the extensive map and route finding utility into the miniscule 64k memory found on current generation Java phones. The innovative system draws the maps on-the-fly, thereby maximising use of the limited memory available.
In addition to the full Tube map, the wireless version will provide travellers with several unique and useful features including:
* Find-a-Station – Highlight the station that you’re travelling to.
* Routefinder – Plan your journey in advance.
* Map zoom – Magnify a part of the tube map.
Matt Spall, Managing Director and co-founder of Morpheme, enthused, ‘This has been a very interesting project for us. Whilst putting a map onto mobile phones may appear simple, we took a more challenging approach and looked for ways to make the map utilise mobile phones in a new way. Adding features like the Routefinder and Find-a-Station make it so much more appealing and useful to regular travellers and tourists alike.’ He continued, ‘This project has been an enjoyable departure from the games that we create, and since we’ve proven that not only can we squeeze large maps into mobile phones but we can also add features that make them so much more useable.’
London Underground Limited was formed in 1985, but its history dates back to 1863 when the world’s first underground railway opened in London. Today London Underground is a major business, with over 3 million passenger journeys a day, some 500 peak trains, 400 route miles line (the majority of which is double track) 275 stations served and over 12,000 staff.
Aspiro Signs with Orange
Aspiro signs framework agreement with Orange to launch games across Orange World
Today, Aspiro has signed a framework agreement with Orange regarding the option to launch of WAP- and Java-games across eight geographical markets. The agreement includes the game "Lifestylers" which has already achieved great success at Orange on the French market among others.
Aspiro, that supplies mobile entertainment services and games, has signed a framework agreement with Orange to supply games to Orange companies including United Kingdom, France, Belgium, Denmark, Switzerland, the Netherlands, Romania and Slovakia - a total of more than 40 million customers.
Lifestylers is a multiplayer role-playing game that allows the users to create their own role figures which compete and interact with each other. The game is operator independent, which means that players of the game may come from all over the world. The game has been co-branded with the TV-format Big Brother several times both in the UK and France. Lifestylers was launched on the French market already in 2001 and is today ranked as one of the three most popular games offered by Orange in France. Included in the general agreement are also ten Java-games, for example "Mini Golf", "Beat the Dealer" and "Rack em Up".
The Orange operators in France, United Kingdom and Denmark are already customers of Aspiro.
Sumea to Develop 'Survivor' Games and Content
SUMEA TO LAUNCH SURVIVOR MOBILE GAME FOR THE NEW NOKIA 3220
- Become the World’s First Mobile Survivor, Castaway’s International TV Hit Transits into Sumea’s Survivor Mobile Game -
HELSINKI, FINLAND (May 31, 2004) - Sumea Interactive today announced the launch of the Survivor mobile game, based on Castaway Television Productions ’ international hit TV show Survivor. Castaway has granted Sumea exclusive rights to Survivor-branded mobile games throughout EMEA, Asia, Australia and New Zealand. Sumea’s Survivor mobile game includes the all-embracing adventure aspects of the Survivor format, featuring exceptionally smooth gameplay and amazing graphics. The game will be available in Q3, 2004 exclusively at www.nokia.com/shop and at Nokia Software Market, www.softwaremarket.nokia.com.
“Proving their creativity and gaming design expertise, Sumea have brought the Survivor TV brand into a compelling, visually intriguing and easy-to-learn mobile game. The Survivor mobile game is ideally positioned to attract millions of casual gamers worldwide,” said Julia Dick, Business Developer of Castaway Television Productions Ltd.
“We are very excited to make Sumea’s Survivor game an integral part of the unique launch of the Nokia 3220 camera phone, which is targeted to mobile-savvy young adults. We believe that a true breakthrough in mobile gaming requires a combination of a widely-known international brand, an appealing format, an effective distribution channel, a strong marketing partnership and superior quality with an easy-to-learn and highly playable interface. The Survivor mobile game has all these in place,” said Ilkka Paananen, CEO of Sumea Interactive Ltd.
The Survivor mobile game has three game modes: career, single challenge and hot-seat multiplayer. In career mode, the player takes on a variety of challenges to win immunity in the tribal council voting. Another way to avoid being eliminated from the competition is to gain respect by collecting food for the tribe and by forming alliances with other members. The eight challenges are visually impressive and easy-to-play mini-games. In single game mode, the player can select one of the mini-games to improve his/her high-score or to practice. The unique hot-seat multiplayer mode allows players to compete against friends using a single device.
“We are committed to serving different types of gamers with a series of high-quality mobile games. Sumea games are created by engineers, concept designers and game developers who take pride in understanding how traditional board and card games capture our hearts. Gaming must be simple, fun and, above all, stripped of technical restraints. Survivor marks the beginning of a series of Sumea games we currently have in development,” said Ilkka Paananen, CEO of Sumea Interactive Ltd.
Sumea has also licensed Survivor-themed ringtones, logos and wallpapers. The Survivor mobile game will become available through Sumea’s operator partners in March 2005.
Sumea BREWing up six titles
HELSINKI, FINLAND (June 03, 2004) — Sumea Interactive, Inc., an award-winning publisher and developer of high-quality, downloadable mobile games, today announced the addition of six new games developed for QUALCOMM’s BREW solution. All titles are expected to be available for distribution by Summer 2004.
Sumea’s Summer 2004 BREW-based portfolio will consist of the following games:
Yoyo Fighter — Players must find their way around 18 action-packed levels to save helpless friend Jaco who has been captured by the Golem Boss. The only weapon to use is a yoyo.
Mafia Wars — A story-driven action game that takes place in 1920s Chicago. Mafia Wars combines exciting strategic elements that force players to think twice about whether to rush straight into the enemy field or choose an alternative path of action.
Extreme Air Snowboarding — An action-packed winter sports game with smooth 3D graphics and multiple game modes.
Pitfall: The Lost Expedition — This game series is a proven franchise by Activision, where players control fearless adventurer Harry as he explores the jungle, a glacier and caves.
Racing Fever 2 — This game features multiple tracks with different weather conditions. The player commences racing when the sun is setting, continues through the rainy night and ends at dawn.
Jumbo Rumble — This is a multiplayer game where up to 3 players compete against each other, either in melee or tag fight mode. The game is played on a single device, where each player controls the elephant with only one key.
“We plan to continue to extend our line-up of mobile games based on the BREW solution so that we can reach millions of new players worldwide,” said Ilkka Paananen, CEO of Sumea. “We are also constantly thinking about how to make the most of the BREW solution’s distinctive features to create a unique mobile gaming experience.”
“QUALCOMM is pleased to see that the BREW solution is enabling developers like Sumea to bring entertaining and challenging games to mobile gamers around the globe,” said Mike Yuen, director of BREW Developer Relations for QUALCOMM Internet Services. “With the BREW solution, publishers and developers continue to up the ante in the development of innovative, high-quality wireless games.”
Infinite Ventures bringing Shadowgate to BREW
Purcellville, VA - June 7, 2004 - Infinite Ventures, Inc., handheld game developer and publisher, today announced plans to produce its award-winning series of graphic adventure games including "Shadowgate(R) Classic," for QUALCOMM's BREW solution. The series also includes the detective mysteries "Déjà Vu(R): A Nightmare Comes True" and "Déjà Vu II: Lost in Las Vegas," and the gothic horror tale "Uninvited(R)."
"Shadowgate Classic" will launch the series in the fall of this year, immersing players into a compelling world of devious puzzles, fantastic beasts and heroic challenges. The game fully utilizes the color graphics capabilities of BREW-enabled phones, with full screen images allowing the player to explore the mysterious interior of Castle Shadowgate. The innovative "point and select" user interface ensures the mobile phone player can focus on solving the game's puzzles.
"We're excited to bring our adventure games to QUALCOMM's BREW solution," said Eugene Evans, president, Infinite Ventures. "We believe that players will embrace the adventure gaming genre, as it is perfect for mobile phone play. Whenever users have downtime they can use their phone to return to solving the latest puzzle. The result is many hours of challenging exploration and a depth of game play previously unavailable on mobile phones."
"We're very pleased to see Infinite Ventures bring these robust and graphically rich adventure games to the BREW marketplace," said Mike Yuen, director of BREW Developer Relations for QUALCOMM Internet Services. "We believe that the BREW solution's ability to support feature-rich applications, such as Infinite Ventures' games, not only enhances the player experience, but will help grow the wireless entertainment market."
Since these adventure games were made available on almost every possible computer, video game, and handheld platform since their first appearance in 1985, the series has sold over 2,000,000 copies. They are recognized for their innovative design and as the games that defined the now de facto "point and click" style of adventure game play.
QUALCOMM's BREW solution provides products and services that connect the mobile marketplace value chain, which includes publishers, application developers, content providers, device manufacturers, operators and consumers.
Publishers and developers worldwide are generating revenue from BREW-based applications and content, and 26 manufacturers have offered more than 135 BREW-enabled device models to consumers. BREW is successfully enabling the commercial wireless data services of many successful operators, including Verizon Wireless, ALLTEL, Cellular One, MetroPCS, Midwest Wireless, NTELOS and U.S. Cellular in the United States, China Unicom, KDDI in Japan, KTF in South Korea, Hutch in Thailand, Telstra in Australia, VIVO in Brazil, BellSouth Chile, BellSouth Colombia, BellSouth Ecuador, BellSouth Guatemala, BellSouth Nicaragua, BellSouth Panama, BellSouth Peru, Telefónica Móviles in Peru, Movicom in Argentina, Telcel and Movilnet in Venezuela, Verizon Dominican Republic, Verizon Wireless Puerto Rico, Pelephone in Israel and Zapp in Romania.
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